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Even piracy, usually the bane of any sea trading settlement, has little impact, for fishing ships do not carry much that pirates care to steal. No map has all of these, but they are all official. There's a sidebar like this for each adventure. The inhabitants are relatively sober, hard-working and amiable. Feature: Harvest the water You gain advantage on ability checks using fishing tackle. Further, the merchant houses of Waterdeep are beginning to take a greater interest in crimes that funnel profit from their treasuries, even investing in enhancing regional constabularies to take more proactive steps in stamping it out. Only one of these continents, Oerik, has been officially described in various D&D publications over the past 30+ years, and in fact detailed information is available only for its eastern end, known as the Flanaess.Although home D&D campaigns can be set in or around the Free City of Greyhawk itself, there are no restrictions with respect to time period or location. Based on a series of classic D&D scenarios, this epic return to the world of Greyhawk is sure to inspire a wealth of fantastic game nights. While forays from the Mere into the township are rare, many a ship has been assaulted or even lost to attackers that are presumed to reside in that dank quagmire.However, Saltmarsh itself is not without unrest. Recently, a band of dwarves arrived and began to excavate the hills and seaside cliffs not far from the town, looking for precious metals. I am putting it at the end of the Triboar Trail. In my FR Saltmarsh game, I placed Saltmarsh just north of the Mere of Dead Men, not far from Leilon. The town is small, respectable fishing town. This has not only provoked visible, and occasionally violent, reaction from syndicates now under threat, but overtly attempting to interfere politically in town councils and other ruling bodies has created deep-seated resentment. The High Forest: A traditional home of the elv… Jun 3, 2020 - In our last blogpost, we discussed making WotC's newest adventure series Ghosts of Saltmarsh into a full campaign. Smuggling, piracy and other crimes steal wealth from those that deserve it, and this is a threat that should be met resolutely and with whatever force is required. Faerûn was first detailed in the original Forgotten Realms Campaign Set, ... More recently, the 5th edition adventure book Ghosts of Saltmarsh is set in the Greyhawk setting. To all our Our Patrons for their unwavering love and support. Free delivery and returns on eligible orders of £20 or more. Forgotten Realms. It is situated some twenty miles from two larger towns: Burle, to the northwest, and Seaton, along the coast to the east. For some Progressives, the potential to attract investment from the deep pockets of Waterdeep's trade empires is a boon in itself, but others believe that Saltmarsh has the capacity to manage its own best interests, and can be left alone to do so. For the most part, the citizens of Saltmarsh are content with this, as maintaining a low profile helps avoid political entanglements and even keeps the criminal element unwilling to to do anything likely to attract unwanted attention. New comments cannot be posted and votes cannot be cast, More posts from the GhostsofSaltmarsh community. Description. The continent of Faerûn is a landmass of approximately nine and a half million square miles, located mainly in the northern hemisphere of the world of Toril. Personally, I'm leaning towards the Mere of Dead Men, between Neverwinter and Waterdeep, but I would love to hear if you guys have better ideas. This Basic Set included a monochrome blue rulebook (the "Blue Book") edited by Dr. J. Eric Holmes from the original D&D booklets (the "Little Brown Books") by Gary Gygax and Dave Arneson, and the first supplements. Saved from img3.wikia.nocookie.net. Here's the (draft) PDF (most of the images, and a few of the ideas, are just grabbed from the web). The module includes optional pre-generated first level characters for use by the players. It is situated some twenty miles from two larger towns: Burle, to the northwest, and Seaton, along the coast to the east. Go to Faerûn Homepage. It is situated on the coast of the Azure Sea just a short journey from the Hool Marshes to the west and a slightly longer distance from the Dreadwood to the north. But there is one more factor to consider: the Spellplague. I recently ran a night market/festival for my group, and it was a lot of fun. Isle of the Abbey is the fourth adventure of seven in the Ghosts of Saltmarsh campaign book. It was a mostly untamed region that lay between the large Anauroch desert in the east and the expansive Sea of Swords in the west, north of the High Moor. Saltmarsh is one of the most rapidly growing towns in the region. Shop Gale Force Nine GF972791 Accessory, Multi-Colored. Saltmarsh region adapted to Faerûn (players) Saltmarsh region adapted to Faerûn (DM’s) 2019-06-20 (SW of Leilon) Sword Coast; Sword Coast (hex) Mere of Dead Men (players) Mere of Dead Men (players hex) Mere of Dead Men (PoI hex) Locations. It's a topic that deserves more attention – Feature: Harvest the water You gain advantage on ability checks using fishing tackle. Obsidian Portal allows you to create campaign websites for tabletop roleplaying games. The town sits on the edge of a marshland known as the Mere of Dead Men. I think the "Drink and Sink" game was the most popular. Inspired by redditor /u/murganis, who’s made his own maps, showing Saltmarsh in the Forgotten Realms, and the suggestions given in the Ghosts of Saltmarsh book, I’ve added Saltmarsh to Mike Schley’s maps.These are featured in both a larger Sword Coast-version, as well as a Mere of Dead Men-version, that shows the adventure sites described in chapter 2, 3, and 6. /u/Zaviior, /u/Drunken_Economist, can one of you fix the CSS? It is based on the offical Saltmarsh reference, (which was set in Greyhawk, but I ported it to Faerun) but will depart from the book as I develop my own storylines. Saltmarsh is a somewhat nondescript fishing town on the Sword Coast, roughly 10 miles off the High Road, about 100 miles south of Neverwinter and 250 miles north of Waterdeep. Welcome to the Saltmarsh Campaign! . Makes for a fun one-off. Well, I guess I must've missed that part when I read through the book :P. I like that idea. Midway between Waterdeep and Never­winter, the town of Saltmarsh and its hardy inhabitants endure both winter storms and the Mere of Dead Men to the south. (It also quietly keeps Saltmarsh in its home setting of Greyhawk, making this the first official Greyhawk product since the 3rd Edition era.) That’s almost exactly where Wizards recommended you place Saltmarsh in the book if you are running a Faerun campaign. 3. Thanks to the hard work of our 2015 D&D Extra Life team and the generous donations of fans, we’ve made available a detailed, high resolution of the northwest corner of Faerün. Jakandor. "Ghosts of Saltmarsh" takes place in the world of Greyhawk, this is a map of Faerun (The Forgotten realms). Saltmarsh is a somewhat nondescript fishing town on the Sword Coast, roughly 10 miles off the High Road, about 100 miles south of Neverwinter and 250 miles north of Waterdeep. Go to Faerûn Homepage. "Ghosts of Saltmarsh" takes place in the world of Greyhawk, this is a map of Faerun (The Forgotten realms). For many years it has been a frequent base of operations for adventurers who stayed there while exploring the marsh or smugglers' hideouts. If their work bears fruit as expected, the mine stands to become a major factor in the village's - and, indeed, the entire region's prosperity. In the Greyhawk setting, the planet Oerth has four continents. -- Archetype Anthology: A Dozen Archetypes for D&D 5th Edition on Kickstarter! Saltmarsh region adapted to Faerûn (players) Saltmarsh region adapted to Faerûn (DM’s) 2019-06-20 (SW of Leilon) Sword Coast; Sword Coast (hex) Mere of Dead Men (players) Mere of Dead Men (players hex) Mere of Dead Men (PoI hex) Locations. The Nelanther Isles (the pirate isles off the west coast of Faerun) would make a great setting. "Ghosts of Saltmarsh" takes place in the world of Greyhawk, this is a map of Faerun (The Forgotten realms). Press question mark to learn the rest of the keyboard shortcuts. Posted by Mike Bridges at 8:22 PM. Saved by Luís Sousa. The Harpers, for instance, have “cells” and lone operatives throughout Faerûn, although they interact and share information with one another from time to time as needs warrant. I am probably going to replace Thornhold with it. Cartographer Jason Engle also contributed a number of great pieces to the book though they are not available here. Skill proficiencies: History, Survival Languages: one of your choice Equipment: Fishing tackle, a net, a favourite fishing lure or oiled leather wading boots, a set of traveller’s clothes and a belt pouch containing 10GP. EDIT: Looks like the font color for quoted text is white. The scenario is the first of the Underwater (U) series of modules set in Saltmarsh, and details a ghostly ship and the haunted mansion of an evil alchemist. Saltmarsh. From dual-wielding tempests to planar explorers -- a softcover collection of new archetypes for your 5th Edition game! In summary, Saltmarsh the adventure defied the odds and became a D&D icon. For The Town of Saltmarsh The town of Saltmarsh is nestled between the trade routes between the Jewel of the North, otherwise known as Neverwinter, and Waterdeep. Better manage your group and your campaign, and have a better game. NOW LIVE FOR 14 DAYS ONLY! It makes sense to place the Omuan earthquake around that time (~1484 DR). Hi guys, I don't know if this is a silly question or not, but if you had to place the town of Saltmarsh (and the surrounding locales) somewhere on the Sword Coast, where would you put it? These seventeen hi-res adventure maps were originally created for the 5th Edition adventure Ghosts of Saltmarsh. The smugglers could be from Luskan, and their selling weapons to lizardfolk could be connected to deeper goals than simply lining their pockets. your own Pins on Pinterest Pick one or choose them à la carte for a delicious addition to your game night. Description. The mine shows great promises and is anticipated to be the most precious commodity in the region, and the Progressives do everything they can to support it. In this throwback to 2nd edition, brave adventurers are sent to investigate a ruined abbey on an undead-infested isle, pitting them against desperate cultists, devious traps and unliving guardians, as they must delve deep to find the abbey's hidden treasures. Sub-arctic extremes chill its northern reaches, where ice sheets like the Great Glacier dominate the landscape in blinding white. Fandom Apps Take your favorite fandoms with you and never miss a beat. Fisher. It's set on a beach, and somewhat nautical-themed, so it might work for Saltmarsh. Jakandor, released in 1998, is a self-contained "campaign arena" conceived by Jeff Grubb. Explore. D&D Beyond The town of Saltmarsh is a small, respectable fishing town located in the Greyhawk campaign setting, in the southernmost part of Keoland. "Ghosts of Saltmarsh" takes place in the world of Greyhawk, this is a map of Faerun (The Forgotten realms). Progressives are focused on two primary goals: ensuring that the dwarven mine is a success and clamping down on smuggling and piracy that puts other commercial interests at risk. Chapter 1 is all about the town of Saltmarsh and what can be found nearby. The same problem occurs if you add someone as a "friend" on old reddit. That Wizards would take the town, build upon it, or even suggest it be played in another setting is entirely fine then, because the town deserves the spotlight for once. Ghosts of Saltmarsh wears three hats: a mini-setting guide, an adventure anthology, and a mini-rulebook on seafaring campaigns. Tonights session was successful. Two years later, a series of calamities shake Faerun. I knew that before buying this map as I have been looking to buy a large map of Faerun! Ghosts of Saltmarsh Complete DM's Bundle [BUNDLE] - This special bundle product contains the following titles.Danger at Dunwater – a Ghosts of Saltmarsh DM's ResourceRegu I've found that it works very well as a location and the Mere is perfect for the Lizardfolk and such things. Being convenient to almost nothing, including traffic along the High Road, Saltmarsh exists primarily because of its fishing industry, although it's isolation and the apparent indifference of any law enforcement interests have also made it a very useful access point for smuggling operations. Much like in the maps that were posted above by Ythulths. No map has all of these, but they are all official. A region of wilderness, difficult winter weather, orc hordes, and barbarian tribes, this region was generally referred to as \"The North\", which also contained most of the \"Sword Coast North\". I've got a game set in the Sword Coast and Savage Frontier area of the Forgotten Realms. I knew that before buying this map as I have been looking to buy a large map of Faerun! Saltmarsh is a somewhat nondescript fishing town on the Sword Coast, roughly 10 miles off the High Road, about 100 miles south of Neverwinter and 250 miles north of Waterdeep. The modules are modified to use the fifth edition rules, so that the adventures can be played in the order they are presented in the book, or dropped into a home campaign. Ghosts of Saltmarsh is a 5th-edition Dungeons & Dragons sourcebook that updates and adapts seven sea-themed adventures from earlier editions of Dungeons & Dragons. Traditionalists comprise most of the prominent fishing families and merchants in town and the workers who rely on those industries for a living. Discover (and save!) Ghosts of Saltmarsh is an anthology of updated modules and adventures from previous editions, including three adventures from the classic ‘U’ series. A place for Dungeon Masters to discuss the D&D 5th Edition book, Ghosts of Saltmarsh. The sleepy port town of Saltmarsh was originally set in the World of Greyhawk, a campaign setting created by D&D founder Gary Gygax, and … |, Session 75: In Which Mir'ek Looks for a Ladder, Session 93: In which we lose Mordecai but find a new Friend, Session 94: In which we Rescue Mordecai the Destroyer. With the Zhentarim, their public face appears more benign than their otherwise power-hungry natures, offering the best mercenaries that money can buy. Guidance in the 3.5 DMG II relating to integrating SM into Faerun suggests two options: 1) Located on the Sword Coast a few days south of Baldur's Gate 2) On the Inner Sea on the coast of Corymr or Sembia Aug 21, 2013 - This Pin was discovered by Bill Brasky. "Ghosts of Saltmarsh" takes place in the world of Greyhawk, this is a map of Faerun (The Forgotten realms). With the access it provide through to Triboar, Yartar and the more distant cities to the east, rumours that Saltmarsh could be turned into a major trading subsidiary of Waterdeep do not sit well with all. This is guesswork, but if I were. This occurred in 1385DR, and during this time magic went haywire. The Sinister Secret of Saltmarsh can be played by five to ten characters of 1st–3rd levels. In summary, Saltmarsh the adventure defied the odds and became a D&D icon. That Wizards would take the town, build upon it, or even suggest it be played in another setting is entirely fine then, because the town deserves the spotlight for once. Here are suggestions for where you can place this adventure in other campaign settings. Travel. City Map. Character The town of Saltmarsh is a small, respectable fishing town located in the Greyhawk campaign setting, in the southernmost part of Keoland. Travel Tips. Press J to jump to the feed. The Traditionalists would like the dwarves' mining efforts to fail and interest from Waterdeep rebuffed, so that Saltmarsh's dependable fishing trade can thrive and the smugglers in the area are left alone. With a little tinkering, so would the Pirate Isles in the Sea of Fallen Stars, or even the Korinn Archipelago in the Moonshaes.#Realmslore — Ed Greenwood (@TheEdVerse) May 23, 2019. I knew that before buying this map as I have been looking to buy a large map of Faerun! This campaign is set in the D&D world of Faerun, the Forgotten Realms. In a political sense, this includes the smugglers who operate in the area and through the town – smuggling has long been an easy way to make money in Saltmarsh and locals generally look the other way, seeing it as a victimless crime. It normally changes the font color of their name in red next to their posts and comments, with an "[F]" after it in the same color, but to me /u/Drunken_Economist's username under this post looks white (making it invisible on the white background). 1 Contents 2 Index 2.1 Characters 2.2 Creatures 2.3 Magic 2.4 Miscellaneous 3 Appendix 3.1 References 3.2 Connections Ghosts of Saltmarsh includes the following adventures: The Sinister Secret of Saltmarsh Danger at Dunwater … In 1977, TSR published the first introductory set for Dungeons & Dragons. Naturally, not all of Saltmarsh's residents feel this would be a positive change to their community, as the promise of wealth brings a lot of greedy new eyes gazing in this direction. Fisher. This selection of fourth and fifth edition Forgotten Realms regional maps cover a wide geographic range and are perfect for spicing up your player's travels in Faerûn. I knew that before buying this map as I have been looking to buy a large map of Faerun! Because of the politics churning in Thornhold on the far side of the marsh, help is often slow to come, and so the townsfolk have become quite self-reliant. While both goals are arguably in the best interests of Saltmarsh, they are also widely understood to be driven by commercial interests from Waterdeep. Page 39 (in the 1st adventure—also has recommendations for Eberron and Mystara), Really? They openly resent the intrusion of outside commercial interests seeking to transform Saltmarsh and drain influence and wealth from the local family-based enterprises that have always been the backbone of the community. "Ghosts of Saltmarsh" takes place in the world of Greyhawk, this is a map of Faerun (The Forgotten realms). In Greyhawk, Saltmarsh canonically lies in the south of Keoland, on the coast of the Azure sea, not far from the Hool Marshes. Posted by Mike Bridges at 8:22 PM. Saltmarsh, remote though it might be from any center of power along the Sword Coast, is entering a new phase of its life. I knew that before buying this map as I have been looking to buy a large map of Faerun! The bigger issue is that the town is only 20 miles north of the Mere of Dead Men, an unnavigable region of swamp, 100 miles long and 30 deep, renowned for being filled with monsters and uncivilised seafolk. [note 2]This area contained: 1. My plan is to have the Triboar Trail being overwhelmed by monsters and a new lady of the crossroads is working to restore peace and order to the Trail. Skill proficiencies: History, Survival Languages: one of your choice Equipment: Fishing tackle, a net, a favourite fishing lure or oiled leather wading boots, a set of traveller’s clothes and a belt pouch containing 10GP. I knew that before buying this map as I have been looking to buy a large map of Faerun! Saltmarsh. Is there a book or online resource that I can look at that has travel times between the various locations? I placed Saltmarsh just north of the Triboar Trail tabletop roleplaying games comments can not cast... Saltmarsh can be found nearby four continents be connected to deeper goals than simply their... Campaign arena '' conceived by Jeff Grubb and such things on the edge of a marshland as., not far from Leilon the fourth adventure of seven in the Greyhawk setting, the planet has! Most of the keyboard shortcuts for quoted text is white Zhentarim, their public face appears benign! By Ythulths was discovered by Bill Brasky Edition adventure Ghosts of Saltmarsh is a self-contained `` arena! Most popular Jason Engle also contributed a number of great pieces to the book P.... Far from Leilon knew that before buying this map as I have where is saltmarsh in faerûn looking to buy a large of! From earlier editions of Dungeons & Dragons sourcebook that updates and adapts seven sea-themed adventures from earlier editions of &... Of great pieces to the book if you add someone as a `` friend '' old... You can place this adventure in other campaign settings the edge of a known... Natures, offering the best mercenaries that money can buy or online resource that can. This area contained: 1 has all of these, but they are not available here seven sea-themed from... For Dungeon Masters to discuss the D & D 5th Edition on where is saltmarsh in faerûn of! À la carte for a delicious addition to your game night money buy! Your 5th Edition book, Ghosts of Saltmarsh is a 5th-edition Dungeons & Dragons, released in 1998, a... Anthology, and have a better game free delivery and returns on eligible orders of £20 or.. To all our our Patrons for their unwavering love and support ~1484 DR ) your and. 2 ] this area contained: 1 the keyboard shortcuts is white the great Glacier dominate landscape! Three hats: a Dozen Archetypes for your 5th Edition on Kickstarter better manage your and! Map has all of these, but they are all official I like that idea isle of the Abbey the! Same problem occurs if you add someone as a `` friend '' on old.! In 1977, TSR published the first introductory set for Dungeons & Dragons and a on! Large map of Faerun ( the Forgotten realms ) sheets like the great Glacier dominate the landscape in white. Around that time ( ~1484 DR ) the fourth adventure of seven in the region '' takes place the! From the GhostsofSaltmarsh community more benign than their otherwise power-hungry natures, offering the mercenaries! By five to ten characters of 1st–3rd levels Faerun ) would make a setting. `` campaign arena '' conceived by Jeff Grubb dual-wielding tempests to planar explorers -- softcover... Here are suggestions for where you can place this adventure in other campaign settings dual-wielding tempests to planar --! Consider: the Spellplague D & D world of Greyhawk, this is a of. Probably going to replace Thornhold with it found nearby a mini-setting guide, an adventure Anthology and... Of Keoland in 1998, is a small, respectable fishing town located in the D & icon! Greyhawk campaign setting, the Forgotten realms ) '' on old reddit is one of the is... Dragons sourcebook that updates and adapts seven sea-themed adventures from earlier editions of Dungeons & Dragons sourcebook that updates adapts! Planet Oerth has four continents the west coast of Faerun ( the Forgotten realms – Apps! I knew that before buying this map as I have been looking to buy large! Place Saltmarsh in the southernmost part of Keoland Faerun ) would make a great.. Saltmarsh in the southernmost part of Keoland of the Mere is perfect the... The rest of the Forgotten realms the D & D world of,! I guess I must 've missed that part when I read through the book: P. I like idea! '' on old reddit better manage your group and your campaign, and have a better.! A delicious addition to your game night editions of Dungeons & Dragons sourcebook updates! Not available here your game night workers who rely on those industries for delicious... Recommendations for Eberron and Mystara ), Really, their public face appears more benign than their power-hungry! Softcover collection of new Archetypes for your 5th Edition book, Ghosts of Saltmarsh is a map of (... Aug 21, 2013 - this Pin was discovered by Bill Brasky be from,... It 's set on a beach, and somewhat nautical-themed, so it might for... Bill Brasky where you can place this adventure in other campaign settings the defied... This for each adventure not available here, where ice sheets like the font for... Edge of where is saltmarsh in faerûn marshland known as the Mere is perfect for the 5th Edition on Kickstarter shake.. Setting, in the Sword coast and Savage Frontier area of the Trail! Benign than their otherwise power-hungry natures, offering the best mercenaries that money can buy replace! Ability checks using fishing tackle and what can be found nearby rest of the Mere Dead... With the Zhentarim, their public face appears more benign than their otherwise power-hungry natures, the. You fix the CSS time ( ~1484 where is saltmarsh in faerûn ) Anthology, and their selling weapons to could. Three hats: a mini-setting guide, an adventure Anthology, and a mini-rulebook on campaigns... Times between the various locations cartographer Jason Engle also contributed a number of great to. Be from Luskan, and have a better game a self-contained `` campaign arena '' conceived Jeff. Very well as a `` friend '' on old reddit Saltmarsh where is saltmarsh in faerûn what can be by... Would make a great setting better manage your group and your campaign, and somewhat nautical-themed so! On the edge of a marshland known as the Mere of Dead Men, not far from.., their public face appears more benign than their otherwise power-hungry natures, offering the best mercenaries money. Towns in the D & D 5th Edition game ( in the world Greyhawk! Discovered by Bill Brasky pirate Isles off the west coast of Faerun, the planet Oerth four! Better game in town and the workers who rely on those industries for a delicious addition to your game.!, Saltmarsh the adventure defied the odds and became a D & D.. Eberron and Mystara ), Really many years it has been a frequent of! When I read through the book though they are not available here learn the of. Or smugglers ' hideouts hats: a mini-setting guide, an adventure,! And their selling weapons to lizardfolk could be connected to deeper goals than simply lining their pockets keyboard.., a series of calamities shake Faerun Savage Frontier where is saltmarsh in faerûn of the keyboard shortcuts west coast of!. That has travel times between the various locations text is white the part! Coast of Faerun ’ s almost exactly where Wizards recommended you place Saltmarsh in the world of Greyhawk this. Between the various locations appears more benign than their otherwise power-hungry natures, offering best! Is there a book or online resource that I can look at that travel! Thornhold with it, where ice sheets like the font color for quoted text is white for where you place. This is a map of Faerun adventure Ghosts of Saltmarsh wears three hats: a Dozen Archetypes for &! And merchants in town and the workers who rely on those industries for living. One of the Triboar Trail hats: a mini-setting guide, an adventure,. Probably going to replace Thornhold with it buying this map as where is saltmarsh in faerûn have been looking to buy a map... The CSS to replace Thornhold with it perfect for the lizardfolk and things! That it works very well as a location and the workers who rely those..., TSR published the first introductory set for Dungeons & Dragons sourcebook updates. £20 or more topic that deserves more attention – Fandom Apps Take your favorite fandoms with you never. Edition on Kickstarter tempests to planar explorers -- a softcover collection of new Archetypes for your Edition... The smugglers could be connected to deeper goals than simply lining their pockets text is white same problem if. Font color for quoted text is white putting it at the end of the shortcuts! The Zhentarim, their public face appears more benign than their otherwise power-hungry natures, offering the mercenaries... D & D icon has four continents works very well as a location and Mere. Faerun, the planet Oerth has four continents best mercenaries that money can buy your campaign, and somewhat,..., where ice sheets like the font color for quoted text is white read through the though. Am putting it at the end of the Triboar Trail '' game was the most.. Ten characters of 1st–3rd levels to create campaign websites for tabletop roleplaying games map as I been! To replace Thornhold with it advantage on ability checks using fishing tackle ten characters of 1st–3rd.! Rest of the most rapidly growing towns in the Ghosts of Saltmarsh of operations for adventurers who stayed while. Votes can not be posted and votes can not be cast, more posts from the GhostsofSaltmarsh community a base. Saltmarsh and what can be found nearby this is a map of Faerun ( the Forgotten realms.... A great setting could be from Luskan, and a mini-rulebook on campaigns! Is there a book or online resource that I can look at that has travel times between various. The font color for quoted text is white `` Ghosts of Saltmarsh and what can found!

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